7/13/2004 - Bitboys, a provider of graphics hardware solutions, will unveil and demonstrate its new graphics processor product line for wireless and embedded devices at SIGGRAPH 2004, held at Los Angeles Convention Center from August 10th to 12th.
Adding a host of new advanced and innovative features to its graphics processors, Bitboys moves a leap forward in developing graphics acceleration solutions for wireless and embedded devices. New processor features include high-quality full-screen anti-aliasing, hardware texture decompression, programmable geometry and pixel shaders, and support for hardware vector graphics rendering.
With the new graphics processors to be unveiled, Bitboys continues to pursue its long-term goal of developing products that:
The new product line covers the entire range of mobile phone platforms, with special attention devoted to developing efficient graphics cores for volume-market wireless and embedded devices.
The new product line allows next-generation mobile gaming experiences by adding lifelike detail and animation into game characters and environments, as well as by allowing complex scenes with realistic-looking object surfaces such as metals, wood, water, lighting effects and reflections.
Trade show information
Further product details will be announced at SIGGRAPH on August 10th, 2004. The new product line will be immediately available for licensing.
Bitboys key personnel are available for interviews at SIGGRAPH, Booth 1025, Hall 1025:
Finland-based Bitboys develops and licenses graphics hardware IP solutions for various wireless and embedded devices. Bitboys graphics processors are specifically designed for power and size restricted environments and are the outcome of over 12 years of experience in graphics research and development. The first product line targeted for wireless and embedded devices has been available for licensing since July 2003. Bitboys currently employs 35 dedicated graphics professionals. For more information about Bitboys, please visit www.bitboys.com
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