TimesTen Powers Sun's Online Game Technology Demo at GDC

3/25/2004 - TimesTen, Inc., a provider of real-time infrastructure software, and Sun Microsystems, Inc., the creator and leading advocate for Java technology, announced that Sun's game server prototype powered by TimesTen® will be demonstrated in Booth #1028 at the Game Developer Conference 2004 being held from March 22-26 at the San Jose Convention Center. Sun selected TimesTen's software for the prototype system to help ensure a high performance, flexible, scalable and non-stop playing environment for online gaming.

TimesTen plays a key role in ensuring players have a satisfying gaming experience. Within the Sun game server prototype, TimesTen can manage session and state information for thousands of active players. While playing, each player interacts with TimesTen on a near continuous basis, generating thousands of data management events every second. Time per game action (TPGA), which measures the time it takes for a gaming platform to respond to a player event, must be extremely low to translate into a meaningful experience. Sun was able to achieve TPGA in the 10s of milliseconds with TimesTen, a performance/latency level unsurpassed in the industry.

"Sun's Game Technology Group built this prototype based around the idea that game state has to be maintained without compromising speed, fault tolerance or scalability, a combination that does not exist in the market today," said Doug Twilleager, Chief Architect - Game Technology Group, Sun Microsystems, Inc. "With the Sun/TimesTen combined system, Sun will demonstrate a prototype that would enable developers to rapidly build compelling new online game worlds that can easily scale to hundreds of thousands of users. When it comes to processing events in real-time, TimesTen has proven itself once again by blowing away the high-end of our performance estimates," added Jeff Kesselman, Server Architect - Game Technology Group, Sun Microsystems, Inc.

"Online multiplayer gaming has the perfect profile for TimesTen, event volumes are massive and downtime is unacceptable, which is why it's one of the important new markets where TimesTen is gaining traction," said Jim Groff, CEO of TimesTen. "Much like in telecom and financial services, where Sun and TimesTen have worked together for many years, real-time infrastructure software is what makes these 'always-on' environments possible. Online game developers will discover that TimesTen is a must if they want their games to meet growing consumer expectations for speed and availability," added Groff.

About GDC 2004
The Game Developers Conference defines the future of the $10 billion game industry and shapes the next generation of entertainment. Now gearing up for the 18th event in 2004, the conference provides an independent forum for expert developers from around the world to share ideas, build skills, and learn about the latest tools and technologies. To learn more about the conference visit www.gdconf.com.

About TimesTen, Inc.
TimesTen provides infrastructure software for real-time event processing—a fundamental requirement of time-critical applications used by financial services firms and global telecom providers. Systems built with TimesTen inside are instantly responsive, highly reliable, and able to process massive transaction volumes. Cisco, JP Morgan, Nokia, Sprint and United Airlines are among the customers who rely on TimesTen's software and expertise to create a unique advantage in a rapidly changing market. For more information, visit www.timesten.com.

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